Path: chuka.playstation.co.uk!scea!pro1-137.barrie.connex.net!user From: developer@woodentulip.com (Sean Kennedy) Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Dual Shock Controllers Date: Sun, 31 Jan 1999 18:47:42 -0500 Organization: Wooden Tulip Ltd. Lines: 41 Message-ID: References: <78p251$ibo1@chuka.playstation.co.uk> NNTP-Posting-Host: pro1-137.barrie.connex.net Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1138 scee.yaroze.freetalk.english:3409 In article <78p251$ibo1@chuka.playstation.co.uk>, "Nathan Miller" wrote: > I was just wondering who uses a dual shock controller? I think it is the > best contoller to come around in a long time. I have some game design stuff > that will work really well with the dual analog sticks, just need to know if > it is worth putting the effort in, or if no one will get to use it. > > Basically, Do you have one? > > Nathan Miller I have two. I have the Dual Analog Pad. {With the Joystick Emulation which works...} AND I have the Dual Shock Gamepad. {No Joystick Emu here, and a bit more smarts} Please develop Software for the Dual Controller. The effort is worth it. Look at the Penguin Controller. {Nintendo 64.} That controller sets the pace in analog fine control. It is nice to have two analog sticks, but when things like TOCA racing and the recent Bandicoot series, allow for NO User Definable control over the Left handed or Right handed control operation {I am Right Dominant-Left Handed [but learned to write right-handed... :( ] and find TOCA supremely annoying to learn.} In contrast, I found Rouge Squadron on N64 to be the easiest and gratifying to learn. Descent for PSX had it right. You could configure the whole shebang, an item in programming itself. Try it, I found Mr. Phua's 3D pong example to be highly interesting in Dual Analog control. As for the Dual Shock. It and the Full-motion-video / exec fileread off ISO9660 format CD-R support in the Yaroze LIBPS.A and a few IN-LINEs would be nice. It would mean a NEW ioctl() and header support. But then again, I still ahve the Collision detection PowerPoint Presentation to finish {I'm 85% done..} -sean