Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: My best work yet Date: Wed, 10 Feb 1999 17:02:37 -0500 Organization: SCEA News Server Lines: 70 Message-ID: <36C201FD.8B416608@datasys.net> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 616.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1159 scee.yaroze.freetalk.english:3436 This is the newest BloodShed demo. This will be by far one of the best, if not the best, programs I've written. It is by no means finished - I still meed to add mechs and stuff. But it still rocks... Just try it out. Just download it and tell me what you think. The source code isn't included anymore - it won't be until the game is finished. Just in case you don't know what BloodShed is, let me explain. This is a game that I've been thinking about for several months now. It is a realtime Mech battle game, in which you can play against the computer or a friend. The levels are randomly generated from a 32-bit random seed -- This means over 4 billion different levels! If you find a level you enjoy, you just write down the random seed and you can play it any time you want. 3 different types of controlers are supported. Standard controler, Dual Analog Controler, and the Ascii Sphere 360. Both the standard controler and the Ascii Sphere 360 have similar button layouts. The Cross button shoots projectiles, Circle drops bombs, and Triangle jumps. The Ascii Sphere support at the moment is hard-coded into horizontal mode, because this is how I am use to using the controler. (Old habbit from the Ascii Sphere's PC cousin, the Space Orb 360) The dual analog controler is a little bit different... The controls are like that of a tank game, each control stick controls that side of the player. Push them both forward to move forward, move one forward and the other backward to turn, move them both left or right to strafe, and move them both away from each other to jump. R2 fires projectiles, L2 drops bombs. If you have a friend over, or even if you don't, you can press the Square button to put yourself into the fabled 2-player mode. This game was designed with 2 player mode in mind, so grab someone off the street and just try out blasting each other. You can't take damage yet - only terrain colision detection is implemented. But it still looks cool, and it's still fun. I haven't finished the jumping yet, so you just kinda keep flying up untill you let go of the button. This is ok for now, I'm not too worried about it. Just letting you know that I already know about it and I will fix it later. If you get tired, press start to go back to the main menu. The quit option is to the far right. Here's where you can leach it: SCEA: http://www.scea.sony.com/net/yaroze/pages/ftp/rquattlebaum/blodntsc.zip SCEE: http://www.netyaroze-europe.com/yaroze_scea/pages/ftp/rquattlebaum/blodntsc.zip The European mirror might not be be updated by the time you read this, so you might have to wait a few days. At the moment, only an NTSC version is avalible. I'm really eager to see what everyone else thinks of the game so far... I'm amazed at how well it is turning out. The game was unstable for a while, but I think I have fixed that... If it crashes, it will probably be in 2-player mode when there is alot of stuff on the screen. I've tried VERY hard to crash it, but this build seems very stable so I don't think you will run into any problems or abrupt interruptions in gameplay. Enjoy! 'Darco