Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Scott Cartier Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Does the Final Fantasy 8 anti-mod chip CD work on Yaroze??? Date: Fri, 12 Feb 1999 12:10:26 -0800 Organization: SCEA News Server Lines: 11 Message-ID: <36C48AB2.42DE4A85@vmlabs.com> References: <7a0a6u$714@scea> <36C40EC4.E4082468@datasys.net> <7a187m$o0v10@chuka.playstation.co.uk> <36C488C0.8DF59CF0@datasys.net> NNTP-Posting-Host: vmlabs24.vmlabs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win98; U) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1172 scee.yaroze.freetalk.english:3458 > However......... This brings back the old "swap trick"... From what I > know about the anti-piracy mechanism, the old swap trick would still > work fine. And now there are AR replacement roms that make the swap > trick possible on all PSX models, not just the 1000 series. So... Peh. > Oh well. I would think it would be easy to foil the swap trick. Just have the game itself check the territory code at random points during the game. Unless it's something that can only be checked at boot time. Scott