Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Does the Final Fantasy 8 anti-mod chip CD work on Yaroze??? Date: Fri, 12 Feb 1999 22:00:57 -0500 Organization: SCEA News Server Lines: 22 Message-ID: <36C4EAE9.7498D911@datasys.net> References: <7a0a6u$714@scea> <36C40EC4.E4082468@datasys.net> <7a187m$o0v10@chuka.playstation.co.uk> <36C488C0.8DF59CF0@datasys.net> <7a26ck$2i82@scea> <36C4ADC7.E594EE7E@datasys.net> <7a2nh2$7op9@chuka.playstation.co.uk> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 257.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1178 scee.yaroze.freetalk.english:3465 Rad wrote: > > Look, at the end of the day no matter how much time they spend on the > protection scheme it's gonna get cracked one way or another. > Now don't get me wrong I'm all against piracy, if a game is worth playing > then its definitely worth buying otherwise don't bother with it, simple as > that. > I mean Square could have spent most of their time developing a kick ass > protection scheme which did 100 checks per frame with 1000 different methods > of doing it but then it wouldn't be much of a game would it! > So instead of trying to make it 99.9% pirate proof they probably decided to > concentrate on the game! > Taking 6-12 hours of pure coding time and devoting that to developing a worthy protection scheme out of a project requiring several thousand hours or pure coding time is not being unrealistic. And you are right. There is no way to absolutely and completely stop piracy... But that's not the goal. The goal is to make it so difficult that it isn't worth it for someone to even try. 'Darco