Path: chuka.playstation.co.uk!news From: James Duffield Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: anti-mod chip / pirating / backups / etc. Date: Sat, 13 Feb 1999 16:56:27 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 72 Message-ID: <36C5AEB2.BE73A768@btinternet.com> References: <7a0a6u$714@scea> <36C40EC4.E4082468@datasys.net> <7a187m$o0v10@chuka.playstation.co.uk> <36C488C0.8DF59CF0@datasys.net> <7a2cd1$2i83@scea> <7a3pvs$7op11@chuka.playstation.co.uk> NNTP-Posting-Host: host62-172-93-202.btinternet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 (Macintosh; I; PPC) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1184 scee.yaroze.freetalk.english:3470 I agree with Nick, You can't just have machine's capable of playing pirated software availabe at any local shop, however this whole argument goes back to the Amiga days, when most peoples software collections usually had more pirates than legit games, Commodore and many of the coders tried to stop this in several different ways, including: hardware devices which fitted into the joystick port, cards in the box with codes on and parts in the games code which tried to fool disk copiers. As far as i'am aware none of these measures were succesful, as games were usually available in a cracked form within days of release. The rather long-winded point i'am trying to make here is that piracy, in some form will always be with us, so any attempt to stop piracy, is, ultimatley a waste of resourses. Unless someone can come with a way to take software protection in a completly new direction, there will always be copies readily available. I would also like to point out that i do have a chipped playstation and only had it chipped to run imports, there is not one game in my collection that is a copy. James D P.S whats up with the date on your computer Nick? the original posting was on friday, but you posted your message on wednesday! (some weird time travel going on?). Nick Ferguson wrote: > I disagree. > > Having NO protection just seems an invitation to piracy - imagine if EVERY > PlayStation could run pirate games "out-the-box" - it would be a nightmare > for Sony (and I can't see it doing the industry any good, either). Far > better to let every PS run *legit* games from anywhere, in fact - I wish the > NY was the "standard PS"! I would never have got my old grey PS chipped if I > could have run SCEI and SCEA games on it from the off. I also think Sony's > new copy-protection scheme is a slap in the face for importers who DON'T buy > pirate software. But, I guess, maybe there aren't too many of them? :( > > These are just the wishful ramblings of a die-hard importer, I know :) > > Nick F > > Ben Siroshton wrote in message <7a2cd1$2i83@scea>... > > > >On the whole other side, I disagree with having ANY type of protection. I > >for one make backup copies of my games, I one too many times have been > >playing with originals, friends and beer and end up scratching a disc. > This > >ultimately sucks! I think by having disc media you MUST be able to back up > >your stuff. Its too easily ruined. If people are going to pirate stuff, > >which they are and will never be stopped - why bother with the protection > at > >all. It doesnt stop anyone from copying anything, it just makes it more of > >a pain for us to make backups. If (and there always is) a way around > >something, it will be hacked, there is no question about it. By removing > >any protection systems could be cheaper as well, ie,. no money going into > >R&D for protection "schemes". > > > >my 2 cents. > > > >-ben > > > > > >