Path: chuka.playstation.co.uk!news From: James Duffield Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: anti-mod chip / pirating / backups / etc. Date: Sun, 14 Feb 1999 10:19:55 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 127 Message-ID: <36C6A344.67D0AF35@btinternet.com> References: <7a0a6u$714@scea> <36C40EC4.E4082468@datasys.net> <7a187m$o0v10@chuka.playstation.co.uk> <36C488C0.8DF59CF0@datasys.net> <7a2cd1$2i83@scea> <7a3pvs$7op11@chuka.playstation.co.uk> <36C5AEB2.BE73A768@btinternet.com> <36C6236E.D0B1F5B@manc.u-net.com> NNTP-Posting-Host: host5-171-255-214.btinternet.com Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="------------0E4897D6188C597971E56940" X-Mailer: Mozilla 4.5 (Macintosh; I; PPC) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1190 scee.yaroze.freetalk.english:3484 --------------0E4897D6188C597971E56940 Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" Content-Transfer-Encoding: 7bit In response to your ponts James, The point i was trying to make was that, personally i think that games, or music copying for that matter is bad for any industry . You yourself should be able to appreceiate that being a Yaroze owner, lets face it if you wrote a great game and wanted to distribute it for your own financial gain, piracy would only erode any profits you could eventually make. I know that in my last posting i contradicted myself, but i was trying to point out that any attempts to end piracy are almost guarnteed to fail. So as i have said before, unless someone can take software protection in a new direction (which i for one hope someday will be the case), piracy will always be with us. BTW having been the owner of a Vic 20, a C64, an Amiga, and an Atari ST, i also know how rife piracy was on all these formats. But lets face it, in the history of computer games none of them have been killed of in such great style by piracy as the Amiga ( my case in point). Cheers James D James Shaughnessy wrote: > Sorry James but I have to point out that you seriously contradict > yourself there -- firstly you agree with Nick saying you do need copy > protection built into hardware, then you summarise by saying > ultimately that it is a waste of time. > > I fully agree with your points though -- in the Amiga days piracy was > huge (most people I know only bought Amigas because they could get > loads of "free games"). Example, I bought World Class Leaderboard > (oh, I'm going back to Commodore 64 days now.. ;)) which needed you to > put a widget in the joystick port to run. What a massive pain in the > arse -- it's us honest mugs that suffer. Like you said -- cracked > version are available within DAYS of release, be it Amiga, ST and it > even happened in the C64 days if you were in the know. Cracking crews > were only born when there was something to crack, and updating the > encryption methods just gave them a new challenge. > > So do you still agree that consoles shouldn't allow out-of-the-box > copying, or do you think they perhaps should be like your Hi-Fi-Stereo > and TV/Satellite-Video setup that allows idiot-proof ways of copying > (pirating) music and films? It's REALLY easy to copy music CDs, so > why do they still sell so many? A game CD has to have the same > philosophy surely? (er see other thread for more ranting from me on > this subject ;)) > > Jim > > --------------0E4897D6188C597971E56940 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit  
In response to your ponts James,

The point i was trying to make was that, personally i think that
games, or music copying for that matter is bad for any industry .
You yourself should be able to appreceiate that being a Yaroze
owner, lets face it if you wrote a great game and wanted to distribute
it for your own financial gain, piracy would only erode any profits you
could eventually make.

I know that in my last posting i contradicted
myself, but i was trying to point out that any attempts to end piracy
are almost guarnteed to fail.

So as i have said before, unless someone can take software
protection in a new direction (which i for one hope someday will
be the case), piracy will always be with us.

BTW having been the owner of  a Vic 20, a C64, an Amiga,
and an  Atari ST, i also know how rife piracy was on all these
formats. But lets face it, in the history of computer games none of them
have been killed of in such great style by piracy as the Amiga ( my case
in point).

Cheers

James D
 
 

James Shaughnessy wrote:

Sorry James but I have to point out that you seriously contradict yourself there -- firstly you agree with Nick saying you do need copy protection built into hardware, then you summarise by saying ultimately that it is a waste of time.

I fully agree with your points though -- in the Amiga days piracy was huge (most people I know only bought Amigas because they could get loads of "free games").  Example, I bought World Class Leaderboard (oh, I'm going back to Commodore 64 days now.. ;)) which needed you to put a widget in the joystick port to run.  What a massive pain in the arse -- it's us honest mugs that suffer.  Like you said -- cracked version are available within DAYS of release, be it Amiga, ST and it even happened in the C64 days if you were in the know.  Cracking crews were only born when there was something to crack, and updating the encryption methods just gave them a new challenge.

So do you still agree that consoles shouldn't allow out-of-the-box copying, or do you think they perhaps should be like your Hi-Fi-Stereo and TV/Satellite-Video setup that allows idiot-proof ways of copying (pirating) music and films?  It's REALLY easy to copy music CDs, so why do they still sell so many?  A game CD has to have the same philosophy surely?  (er see other thread for more ranting from me on this subject ;))

Jim
 
 

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