Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: anti-mod chip / pirating / backups / etc. Date: Sun, 14 Feb 1999 12:55:40 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 166 Message-ID: <36C6C7CC.F953EEC3@manc.u-net.com> References: <7a0a6u$714@scea> <36C40EC4.E4082468@datasys.net> <7a187m$o0v10@chuka.playstation.co.uk> <36C488C0.8DF59CF0@datasys.net> <7a2cd1$2i83@scea> <7a3pvs$7op11@chuka.playstation.co.uk> <36C5AEB2.BE73A768@btinternet.com> <36C6236E.D0B1F5B@manc.u-net.com> <36C6A344.67D0AF35@btinternet.com> NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="------------4F905276BADC4426FBB811C9" X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1191 scee.yaroze.freetalk.english:3485 --------------4F905276BADC4426FBB811C9 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit James Duffield wrote: > I was trying to point out that any attempts to end piracy >are almost guarnteed to fail. I don't believe you said that -- you said that "any attempt to stop piracy is, ultimately, a waste of resourses" which is not the same thing as "it is almost guaranteed to fail" and you know it ;-) So are you saying that it's not a waste of resources, and in fact a necessity in order to keep one step ahead of the crackers? How come we don't we need it on music CDs then? Surely the fact that you have a chipped PlayStation and still manage to fight the temptation of buying pirate games is proof enough that you don't need nanny-hardware to prevent you from breaking the law, or are you and I in a total minority in having this ability? Cheers, Jim (Although by definition "grey imports" are not wholly legal themselves..) > > So as i have said before, unless someone can take software > protection in a new direction (which i for one hope someday will > be the case), piracy will always be with us. > > BTW having been the owner of a Vic 20, a C64, an Amiga, > and an Atari ST, i also know how rife piracy was on all these > formats. But lets face it, in the history of computer games none of > them > have been killed of in such great style by piracy as the Amiga ( my > case > in point). > > Cheers > > James D > > > > James Shaughnessy wrote: > >> Sorry James but I have to point out that you seriously contradict >> yourself there -- firstly you agree with Nick saying you do need >> copy protection built into hardware, then you summarise by saying >> ultimately that it is a waste of time. >> >> I fully agree with your points though -- in the Amiga days piracy >> was huge (most people I know only bought Amigas because they could >> get loads of "free games"). Example, I bought World Class >> Leaderboard (oh, I'm going back to Commodore 64 days now.. ;)) which >> needed you to put a widget in the joystick port to run. What a >> massive pain in the arse -- it's us honest mugs that suffer. Like >> you said -- cracked version are available within DAYS of release, be >> it Amiga, ST and it even happened in the C64 days if you were in the >> know. Cracking crews were only born when there was something to >> crack, and updating the encryption methods just gave them a new >> challenge. >> >> So do you still agree that consoles shouldn't allow out-of-the-box >> copying, or do you think they perhaps should be like your >> Hi-Fi-Stereo and TV/Satellite-Video setup that allows idiot-proof >> ways of copying (pirating) music and films? It's REALLY easy to >> copy music CDs, so why do they still sell so many? A game CD has to >> have the same philosophy surely? (er see other thread for more >> ranting from me on this subject ;)) >> >> Jim >> >> > -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj http://www.manc.u-net.com/home.htm http://i.am/bart.simpson/ ----------------------------------------- --------------4F905276BADC4426FBB811C9 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit James Duffield wrote:

> I was trying to point out that any attempts to end piracy
>are almost guarnteed to fail.

I don't believe you said that -- you said that "any attempt to stop piracy is, ultimately, a waste of resourses" which is not the same thing as "it is almost guaranteed to fail" and you know it ;-)

So are you saying that it's not a waste of resources, and in fact a necessity in order to keep one step ahead of the crackers?   How come we don't we need it on music CDs then?

Surely the fact that you have a chipped PlayStation and still manage to fight the temptation of buying pirate games is proof enough that you don't need nanny-hardware to prevent you from breaking the law, or are you and I in a total minority in having this ability?

Cheers,
Jim

(Although by definition "grey imports" are not wholly legal themselves..)
 
 

 
So as i have said before, unless someone can take software
protection in a new direction (which i for one hope someday will
be the case), piracy will always be with us.

BTW having been the owner of  a Vic 20, a C64, an Amiga,
and an  Atari ST, i also know how rife piracy was on all these
formats. But lets face it, in the history of computer games none of them
have been killed of in such great style by piracy as the Amiga ( my case
in point).

Cheers

James D
 
 

James Shaughnessy wrote:

Sorry James but I have to point out that you seriously contradict yourself there -- firstly you agree with Nick saying you do need copy protection built into hardware, then you summarise by saying ultimately that it is a waste of time.

I fully agree with your points though -- in the Amiga days piracy was huge (most people I know only bought Amigas because they could get loads of "free games").  Example, I bought World Class Leaderboard (oh, I'm going back to Commodore 64 days now.. ;)) which needed you to put a widget in the joystick port to run.  What a massive pain in the arse -- it's us honest mugs that suffer.  Like you said -- cracked version are available within DAYS of release, be it Amiga, ST and it even happened in the C64 days if you were in the know.  Cracking crews were only born when there was something to crack, and updating the encryption methods just gave them a new challenge.

So do you still agree that consoles shouldn't allow out-of-the-box copying, or do you think they perhaps should be like your Hi-Fi-Stereo and TV/Satellite-Video setup that allows idiot-proof ways of copying (pirating) music and films?  It's REALLY easy to copy music CDs, so why do they still sell so many?  A game CD has to have the same philosophy surely?  (er see other thread for more ranting from me on this subject ;))

Jim
 
 

--
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James Shaughnessy    james@manc.u-net.com
http://www.netyaroze-europe.com/~shaughnj
http://www.manc.u-net.com/home.htm
http://i.am/bart.simpson/
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