Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Charles Nicholson" Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: anti-mod chip / pirating / backups / etc. Date: Sun, 14 Feb 1999 17:43:29 -0500 Organization: SCEA News Server Lines: 83 Message-ID: <7a7jit$2i86@scea> References: <7a0a6u$714@scea> <36C40EC4.E4082468@datasys.net> <7a187m$o0v10@chuka.playstation.co.uk> <36C488C0.8DF59CF0@datasys.net> <7a2cd1$2i83@scea> <7a3pvs$7op11@chuka.playstation.co.uk> <36C5AEB2.BE73A768@btinternet.com> <36C6236E.D0B1F5B@manc.u-net.com> <36C6A344.67D0AF35@btinternet.com> <36C6C7CC.F953EEC3@manc.u-net.com> <36C6D97C.9D43D0A7@btinternet.com> NNTP-Posting-Host: chnicholson.vassar.edu Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0032_01BE5841.8821FD40" X-Newsreader: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1197 scee.yaroze.freetalk.english:3496 This is a multi-part message in MIME format. ------=_NextPart_000_0032_01BE5841.8821FD40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Greets all. I think that on a more practical note, it's importatnt to realize that = the target audience for the PSX, as according to most magazines i've = read, is the 15-year old boy. Now, I don't know about you, but I don't = know too many 15 year old boys who a) have cdr's and b) have mod chips. = Really, the only people that I've seen actually get games off the net = and burn them out to discs are college kids, most of whom would = otherwise NOT buy the actual game anyway. It just seems to me that the = overlap between the two (ie the kids who DO burn games, but if they = couldn't, would go out and buy them) is small enough that big game = houses (SQUARE, namco, etc..) just don't waste their programmers' = valuable time on copy protects. Look at FF7. What percent, of all of = the people who played it, actually burned it off the net or otherwise = had an illegal copy? Something like 1? Maybe 2%? A TRUCKLOAD of = people bought that game, enough for them to not worry about the burners. = Square made their dollar, and while I do appreciate and understand the = amiga/atari st pirating issues, i just don't think that the psx burn = scene is of quite the same caliber. take it easy all -charles ------=_NextPart_000_0032_01BE5841.8821FD40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Greets all.
 
I think that on a more practical = note, it's=20 importatnt to realize that the target audience for the PSX, as according = to most=20 magazines i've read, is the 15-year old boy.  Now, I don't know = about you,=20 but I don't know too many 15 year old boys who a) have cdr's and b) have = mod=20 chips.  Really, the only people that I've seen actually get games = off the=20 net and burn them out to discs are college kids, most of whom would = otherwise=20 NOT buy the actual game anyway.  It just seems to me that the = overlap=20 between the two (ie the kids who DO burn games, but if they couldn't, = would go=20 out and buy them) is small enough that big game houses (SQUARE, namco, = etc..)=20 just don't waste their programmers' valuable time on copy = protects.  Look=20 at FF7.  What percent, of all of the people who played it, actually = burned=20 it off the net or otherwise had an illegal copy?  Something like = 1? =20 Maybe 2%?  A TRUCKLOAD of people bought that game, enough for them = to not=20 worry about the burners.  Square made their dollar, and while I do=20 appreciate and understand the amiga/atari st pirating issues, i just = don't think=20 that the psx burn scene is of quite the same caliber.
 
take it easy all
-charles
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