Path: chuka.playstation.co.uk!news From: "Rad" Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: In-game advertising (was anti-mod chip / pirating / backups / etc.) Date: Fri, 19 Feb 1999 03:08:40 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 214 Message-ID: <7aikje$btf30@chuka.playstation.co.uk> References: <7a0a6u$714@scea> <36C40EC4.E4082468@datasys.net> <7a187m$o0v10@chuka.playstation.co.uk> <36C488C0.8DF59CF0@datasys.net> <7a2cd1$2i83@scea> <7a3pvs$7op11@chuka.playstation.co.uk> <36C78CB5.85CD7DDC@hotmail.com> <36C809B2.CA6FC2B0@manc.u-net.com> <7a9ken$6p37@chuka.playstation.co.uk> <7acm12$btf2@chuka.playstation.co.uk> <7aeknb$btf7@chuka.playstation.co.uk> <7ai79p$btf28@chuka.playstation.co.uk> NNTP-Posting-Host: vil-41.village.gre.ac.uk Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0037_01BE5BB5.26BECFC0" X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1226 scee.yaroze.freetalk.english:3567 This is a multi-part message in MIME format. ------=_NextPart_000_0037_01BE5BB5.26BECFC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Sorry John but Derek is right, games aren't sold on their price, its on = their quality and marketing, period. If you look at each games machine, whether its a games console, pc, = handheld, whatever, you'll see that all the top/new games are roughly = the same price for their respective machine. I mean look at Goldeneye, = it's still =A350 and that was released in 1997, and probably still = selling well. Basically what you are saying is that if Nintendo released Zelda64 2 = tommorow for =A350 and some other company released a total crap zelda = ripoff the same day for =A330, Nintendo would lose out coz everybody = would go flocking to buy the crap game which is cheaper, NO I don't = think so. That is why you can't compare video games to "concert tickets, = holidays, etc". Top games will sell for as much as they can get away with. So what if = there are other games cheaper, don't tell me that when comes out, you'll deciede not to buy = it and instead opt for a cheaper game! And like I said before you won't see a penny of any extra revenue games = publishers get from the likes of advertising, especially since game = development gets more and more expensive not to mention risky for these = companies, but hay if you want to dream of the day that you can open up = your kellogs cornflakes and pull out a free game thanks to advertising = go right ahead, I don't want to be the one to ruin it for you :) Nuff said, Rad. rad@cyberdude.com http://www.netyaroze-europe.com/~radpsx John Blackburne wrote in message = <7ai79p$btf28@chuka.playstation.co.uk>... =20 =20 ---------- In article <7aeknb$btf7@chuka.playstation.co.uk>, "Derek da Silva" = wrote: =20 =20 =20 Publishers aren't likely to pass on benefits (acquired through = advertising or otherwise) to the consumer, because in the full price = games market, publishers do not compete on price. Prices are set at = what the consumer is prepared to pay, and no publisher would break ranks = and drop the price of their latest triple-a title, as it would force = everyone to follow suit and spoil the cosy little conspiracy they've got = going. =20 =20 =20 Again I can't agree. Games do compete on price. What's one of the = biggest advantages of Playtation over N64 ? Game Price. What's one of = the biggest advatages of PC games over console games ? Price. Why did = Deer Hunter do so well on release in the US against most expectations ? = In part it's $20 price. =20 More importantly game compete on price with everything else we spend = our money on: with books, CDs, videos, concert tickets, holidays, etc. = The growth in the PSX market in recent years has not been at the expense = not of other consoles or PC games, but at the expense of other non-game = markets. =20 New PSX and N64 games are fixed price, but that is largely the = policy of the console companies that control the publishing of titles = for their platforms. The PC market is much more diverse, with prices = ranges much more widely. And there is competition between these markets, = between them and (generally much cheaper) games for hend-helds, and with = future consoles such as the Dreamcast. =20 The games market is not the UK car market, or the x86 applications = market, where a handful of manufacturers or a single publisher control a = static market which is closed to new entrants. The games market is a = fast moving, ever changing market, with new companies entering all the = time, new platforms and technologies appearing every few months. =20 John=20 ------=_NextPart_000_0037_01BE5BB5.26BECFC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Re: In-game advertising (was anti-mod = chip / pirating / backups / etc.)
Sorry John but Derek is right, = games=20 aren't sold on their price, its on their quality and marketing,=20 period.
If you look at=20 each games machine, whether its a games console, pc, handheld, whatever, = you'll=20 see that all the top/new games are roughly the same price for their = respective=20 machine. I mean look at Goldeneye, it's still £50 and that was = released in=20 1997, and probably still selling well.
Basically what you are saying is that if = Nintendo=20 released Zelda64 2 tommorow for £50 and some other company = released a=20 total crap zelda ripoff the same day for £30, Nintendo would lose = out coz=20 everybody would go flocking to buy the crap game which is cheaper, NO I = don't=20 think so. That is why you can't compare video games to "concert = tickets,=20 holidays, etc".
Top games will sell for as much as they can get away with. So what = if there=20 are other games cheaper, don't tell me that when <insert your = favourite game=20 yet to be released> comes out, you'll deciede not to buy it and = instead opt=20 for a cheaper game!
And like I said before you won't see a penny of any = extra=20 revenue games publishers get from the likes of advertising, especially = since=20 game development gets more and more expensive not to mention risky for = these=20 companies, but hay if you want to dream of the day that you can open up = your=20 kellogs cornflakes and pull out a free game thanks to advertising go = right=20 ahead, I don't want to be the one to ruin it for you :)
 
Nuff said,
 
Rad.
rad@cyberdude.com
http://www.netyaroze-eur= ope.com/~radpsx
 
John Blackburne wrote in message <7ai79p$btf28@chuka.p= laystation.co.uk>...


----------
In=20 article <7aeknb$btf7@chuka.pla= ystation.co.uk>,=20 "Derek da Silva" <dasi@globalnet.co.uk> = wrote:


Publishers aren't likely to pass on benefits (acquired=20 through advertising or otherwise) to the consumer, because in = the full=20 price games market, publishers do not compete on = price. =20 Prices are set at what the consumer is prepared to pay, and no = publisher=20 would break ranks and drop the price of their latest triple-a = title, as=20 it would force everyone to follow suit and spoil the cosy little = conspiracy they've got going. 

Again I = can't=20 agree. Games do compete on price. What's one of the biggest = advantages of=20 Playtation over N64 ? Game Price. What's one of the biggest = advatages of PC=20 games over console games ? Price. Why did Deer Hunter do so well on = release=20 in the US against most expectations ? In part it's $20 = price.

More=20 importantly game compete on price with everything else we spend our = money=20 on: with books, CDs, videos, concert tickets, holidays, etc. The = growth in=20 the PSX market in recent years has not been at the expense not of = other=20 consoles or PC games, but at the expense of other non-game=20 markets.

New PSX and N64 games are fixed price, but that is = largely=20 the policy of the console companies that control the publishing of = titles=20 for their platforms. The PC market is much more diverse, with prices = ranges=20 much more widely. And there is competition between these markets, = between=20 them and (generally much cheaper) games for hend-helds, and with = future=20 consoles such as the Dreamcast.

The games market is not the = UK car=20 market, or the x86 applications market, where a handful of = manufacturers or=20 a single publisher control a static market which is closed to new = entrants.=20 The games market is a fast moving, ever changing market, with new = companies=20 entering all the time, new platforms and technologies appearing = every few=20 months.

John ------=_NextPart_000_0037_01BE5BB5.26BECFC0--