Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: mperdue@l4software.com (Mario Perdue) Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Question for Tech Support Date: Sat, 20 Mar 1999 13:33:36 GMT Organization: L4 Software Lines: 21 Message-ID: <36f3a2a3.913884@205.149.189.29> References: <7cvbh7$r2o3@scea> NNTP-Posting-Host: firewall-ext.hrtc.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1274 scee.yaroze.freetalk.english:3811 On Fri, 19 Mar 1999 23:24:55 -0600, "Nathan Miller" wrote: >I was wondering if the Yaroze-side siocons program is still running when I >run one of my programs? I assume that it is since messeges are posted to >the siocons program. My second question is: if the above is so, does that >still allow for binary reads and writes. I know that siocons doesn't allow >you to use functions after the application is running, but if I was to write >my own file server, would I be able to take advantage of the binary reads >and writes? Nathan, As you have already surmised, SIOCONS is still running when your application (game) is running. It should be possible (it'd be a lot of work) to do what you want since the Codewarrior dev kit allows similar types of things to be done (I think.) Floating Worlds has written a winsock application for the Net Yaroze that may come in handy if you want to try this. Mario