Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Nathan Miller" Newsgroups: scea.yaroze.freetalk Subject: PSX File Server Date: Sat, 20 Mar 1999 19:39:29 -0600 Organization: SCEA News Server Lines: 31 Message-ID: <7d1imf$r2o4@scea> NNTP-Posting-Host: 208-221-162.ipt.aol.com X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 I am developing a file server for the Yaroze that will replace SIOCONS and I have a few questions on exactely how people would like the system to work. The concept is that you load your executable file and a file containing a list of files to load. You use this list file (with a pfs extension) to load in a list of files for each level or whatever. I was thinking of setting it up to where you just malloc the memory you need, but I can see that some people may have problems with this if they have existing dynamic TMD code. So here are a few questions: 1) Would you prefer that the memory is allocated with malloc or by using the existing format (i.e. ship.tim 0x8009000)? 2) Another idea was to allow the loading of additional pfs files per level. That way your origional pfs file can just be a list of pfs files for each level. Do you think this would be a good function? 3) The current plan is to have an output window with no command line. Does anyone feel the need to have a command line? If so, why? 4) Is there anything else you would like from the program? The program is going to be made for win95/98/NT with Microsoft Developer Studio 4.0. It is currently about 20% done with most of the dreaded com port coding to come! Anyway, you can respond directly to the thread, or you can email me at KiRyu@aol.com. I have worked out a very interesting com method with the help of Kenny Millar (SCEE member). Should work well, I will update as much as possible. Nathan Miller