Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: mperdue@l4software.com (Mario Perdue) Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Question for Tech Support Date: Sat, 27 Mar 1999 02:39:22 GMT Organization: L4 Software Lines: 28 Message-ID: <36fc436d.46832056@205.149.189.29> References: <7cvbh7$r2o3@scea> <36f3a2a3.913884@205.149.189.29> <7dhb6e$lmc10@chuka.playstation.co.uk> NNTP-Posting-Host: firewall-ext.hrtc.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1285 scee.yaroze.freetalk.english:3834 On Sat, 27 Mar 1999 01:09:32 -0000, "Rikki Prince" wrote: > >> As you have already surmised, SIOCONS is still running when your >> application (game) is running. It should be possible (it'd be a lot of >> work) to do what you want since the Codewarrior dev kit allows similar >> types of things to be done (I think.) Floating Worlds has written a >> winsock application for the Net Yaroze that may come in handy if you >> want to try this. >> >> Mario > >Any link to Floating Worlds? First, I've been informed by Sony that my answer above is wrong. The correct answer is: SIOCONS gives control over to the executable application, and therefore would not be able to accept any commands until the application finishes. Sorry for any confusion I may have caused. And second, Floating World Creations can be found in the Yaroze Member index under "F" or you can go to: http://www.scea.sony.com/net/yaroze/pages/jblack.html Mario