Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: matth@bellatlantic.net (Matthew Hulett) Newsgroups: scea.yaroze.freetalk Subject: Re: Yaroze Tickler. Date: Sat, 24 Apr 1999 14:36:34 GMT Organization: SCEA News Server Lines: 98 Message-ID: <3721d14e.46257594@news.scea.sony.com> References: NNTP-Posting-Host: client-119-19.bellatlantic.net X-Newsreader: Forte Free Agent 1.11/32.235 On Thu, 08 Apr 1999 22:00:35 -0400, developer@woodentulip.com (Sean Kennedy) wrote: >Hi Everyone. Hi Sean, I have not stopped by in a bit. Have you read the actual performance stats on the Emotion Engine for PSX II? Wow... 100 times more powerful than PSX 1. Impressive. Nintendo sure did piss someone off at Sony real bad back in 1994. >Now that Sony has announced that the PSX 2 is coming later on in 2000, >don't give up on the PSX 1 yet. > >Especially us Yaroze folk.. I have always tried to make the point that Digipen students work on 16-bit Super Nintendo systems. We are learning great skills, on a system capable of producing great games. What more could people want? I suspect, the swift intelligent folk at Sony will create a development environment for PSX II that is as similar to PSX I as possible, to enable the easiest transference of skills, and the quickest production of quality titles. A lesson Sega STILL has not learned. Slap 'em silly Sony. >Back to the PSX2 and PSX1, the PSX2 will be fully back-ward compatible >with PSX1 gaming technology. This is a good thing. We can enjoy our legacy >games and Sony has provided a mechanism to do this. Thank you Sony, I was hoping they would do this. Be damned, the concern that developers will develop to the lowest common denominator. >As Yarozers we can leverage this aspect by keeping in the development loop >for the Net Yaroze. Sony has been winding down the PSX_NY project since >Bill R. and Greg L. had left. They feel that the Yaroze program was a bitt >too much too late. This is the paragraph that peeked my attention. Bill and Greg left the program practically when it started. Essentially, you could start ordering your yaroze in 5/97. They left Sony in August of '97. It would be accurate to state they were gone after five months, and not much was happening, besides lots of chatter, in that time. I would like to inquire as to your sourcing for your last comment concerning the "too much, too late" statement. I find that interesting, and I wonder from where it came. It appears to have a misty meaning behind it... I mean, would things have been utopian if the program had started a year earlier? Would we have somehow benefitted more? Or, did Sony bite off more than they were willing to chew? Hence, the rather hands-off atmosphere that they appear to take towards the program. >I disagree. So do I. I can envision a number of things that would increase productivity, but I have stated all that stuff before. Now, I do what I please, and don't pay much attention to what goes on with the "community". >I was pleased that Sony bit the bullet and advertised for me to Join In. >I did, and have not looked back. The Yarose and the regular PSX are great >learning tools for Gaming enthusiasts. Bite the bullet? I am not trying to be disagreeable, but Sony made money here. And, cornered a lot of young people into their development environment. I don't see the sacrifice on the part of Sony. This program does not ask a great deal of Sony, it is very low maintenance. Which is why I will be very angry if they cancel our web support after Jan. 2000. Are you listening Sony? If you do decide to cancel our web activities, at the very least, take all the good information and files available on the website, and charge us a fair fee for a CD Rom. I have been considering buying a CD-RW just for this purpose. It would be far better if you charged us a nominal fee to continue participation, said fee based on interest, and your minimal activities. If we had that info on CD, we could easily set up a usenet discussion group. We could even replicate the entire newsgroup structure, if we chose. >I would like to ask, if possible, for a census of users who feel that we >can still have a viable group effort to expand the Yaroze program to allow >Yarozers access to more formidable tools the the existing ones at our >disposal. If it hasn't happened by now, I don't think it will. Who knows what goes on behind the scenes, and why? No one tells us very much. We aren't in the loop. Sure would be interesting if we were. We did alright for $750, I do not think tool updates are coming. >Reply to this posting, but do not quote it, and give us your feelings on >the matter. Oh, did I quote you? Oops. :-) >-sean -Matt, who is wondering why NG is so quiet and mute about FFVIII...