Path: chuka.playstation.co.uk!scea!NewsWatcher!user From: developer@woodentulip.com (Sean Kennedy) Newsgroups: scea.yaroze.freetalk Subject: Re: Yaroze Tickler. Date: Tue, 27 Apr 1999 00:58:44 -0400 Organization: Wooden Tulip Ltd. Lines: 92 Message-ID: References: <371BD402.CA4F736E@datasys.net> <1dqmwnl.1n8bitfcqhzxyN@[194.151.88.141]> <37205EF2.99441328@datasys.net> <1dqpzph.1acxzoz2ojx06N@a1-88-121.a1.nl> <3721A8E6.F870DF8C@hotmail.com> <1dqs0ea.ybzrm04xjrxwN@a1-88-112.a1.nl> NNTP-Posting-Host: pro1-170.barrie.connex.net > I like these kind of tales. A soccergame (populair in Holland) takes 2 > times 45 minutes so Betamax would be no problem. > Cheers, DEnnis.. VHS/Beta: Yep, that sums it up pretty much. VHS was VERY popular in the USA bacuse of 2 things: Football and TV movies. 6 hours got 2 NBC/CBS/ABC/FOX movies in a neat package. BetaMAX did live video to kill, and VHS could not. Europeans liked Beta due to High PAL quality. VHS never really got the 50 Hz right without jitter. VHS kicked Beta Butt due to the ease of repair. 20 minutes ranther than 2_1/2 hours. Pc Vs Mac: An interesting article for Macs VS PC's {Sean runs to find nearest raincoat...} it was from a PC Performance gamer looking at the PC Vs Mac thing, and how surprised he was at the Mac people for not "Rubbing" it in the face of PC people when Apple made its comeback. Considering he never REALLY understood why it was in the first place that Mac People got so excited about in the first place. Then he heard that ID Software was puting its Quake 3 on-line system to support its MacOS gaming platform technology rather than PC's. I think it was a Personal thing to like a Charismatic Zealot {Steve Jobs} rather than an Untrustworthy snake/oil *!* aHEM!@ ah err... Computer Nerd Salesman {A man who will remain namelessly BILL GATES} . Besides Who other than Volkswagen, can re-introduce a closed system and sell more than PC's I guess it is a question of Who do you Trust... Finally the Mysticism about Yaroze. Yes SCEA found out that the Yaroze pilot gave them a lead-in with Development branding. Trouble is: they did not expect the "zealotry" as was found here and in the UK. We were like the "Better-ones" or Mac people when it came to PSX stuff. We quickly found the limits of the platform in terms of Raw power and the tools. When we asked for more, and the 4 key personell that got it off the ground left what could Sony do.? Very Little. Sony didn't want to throw out the baby with the bathwater. So they kept a cool approach to the NY dev enviroment, and allowed us to do our own thing. In retrospect, this was better then getting our hopes up and then Dashing them at the end.. Now we still have hope in the works. [ PSX1 compatible with PSX2 ] I am a bit more "Rah Rah" kind of developer. Apple gives us something to aspire to, an so does Microsoft {Oddly Enough When it is Software} and a few other platform developers. 3Com and PalmPilot anyone? This was a Big Beef for me Until I heard about the SCEA and SONY Consumer re-org of the WHOLE Company. That was really the main reason why the Yaroze was left to wither a bit in the wind for so long. I really have to eat some Crow and say that J. Patton does the best he can. {Although I would still like to see an occasional bit of text to keep us "Stirred" } As of late I haven't done much of anything with any of my Dev systems. I just lost the capacity to do it when I am teaching. {Different focus of education} It will come back to me around the mid-part-of-may as usual... P.S. At Humber College there is a Workshop offered by the Humber School for Writers. It is an educational course in "Writing for Animation" It is put on by the Best 2 Schools in the province in their respective areas: Sheridan College for the Animation Education. Humber College for the Writers School. http://www.humberc.on.ca/~writers/animation/index.html Check it out. Meanwhile I am saving money to speak at a Presentation in Reston, Virginia. So I will not be attending E3 in L.A. this year. :((( -ttfn -sean