Path: chuka.playstation.co.uk!news From: Mark Green Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 ? Please. Date: Fri, 30 Apr 1999 14:06:34 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <3729AADA.491DE75@reading.ac.uk> References: <7gaug1$2mq3@scea> <3729A9CD.6A7433C8@mundivia.es> NNTP-Posting-Host: ssfmse3.rdg.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1316 scee.yaroze.freetalk.english:3940 Javier Ventoso wrote: > > Yaroze 2... umm... YES!, I want one! > And it would be great if Sony give us hardware docs to code > low-level functions in assembler. But maybe ( with that > "megafastersuperhardware" ) wouldn't be necessary, would be? I'd definately want to get a Yaroze 2. Although a lot of good points have been made here regarding the fact that existing projects haven't exploited the existing Yaroze to its fullest, the Yaroze has been effective at enabling people who had not previously attempted anything like that to gain experience of console development. (I don't know if this is common, but whenever I program Yaroze stuff, I'm hardly ever thinking of actually attempting to write a game, but just "I wonder if I can do "...) When the PSX2 supersedes the PSX, a similar way of gaining experience at PSX2 coding will be extremely valuable - PSX1 experience will be of limited applicability. One other - slightly OT - note. When the PocketStation comes out in this country, will Yarozers ever get the libraries for it?