Path: chuka.playstation.co.uk!news From: yaroze@theburrow.co.uk (Barry & Robert Swan) Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 ? Please. Date: Wed, 05 May 1999 14:04:15 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 49 Message-ID: <37304b8c.2367490@www.netyaroze-europe.com> References: <7gaug1$2mq3@scea> <7gpfti$iko2@chuka.playstation.co.uk> NNTP-Posting-Host: p25s11a01.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1341 scee.yaroze.freetalk.english:3976 Lets play devil's advocate... we all want NY2, but would we benefit from it? I reckon not. First of all, there isn't one Yaroze demo Ive seen that would benefit from the 'rumoured' 5000% increase in speed. What it would allow would be for us to take a simple game and add hundreds more incidental graphics (eg, racing + 100s of trees whizzing past the side) which wouldn't fulfill the criteria of the original NY brief (and presumably what the 2nd would be based on) which was to help allow amateurs to develop and fulfill their creative ambitions. I personally am not really sure that 100s more trees shows any advance in what we would be trying to acheive. The power of the NY2 would allow advancement in graphics and the game engine, but so far I cant really think of anyone who has followed the writing a complex game engine thread. That isn't a putdown at all; the resources available to us are miniscule compared to full dev houses, and the gap is only widening. Will be interesting to see what the Unis make of it; I want to see the first results from Abertay Uni which covers the Yaroze more extensively than the coutrse I did, and I have a sneaking suspicion how they will turn out. I cant see how it is reasonable to teach the NY2 even during a 3 year course as there is so much to know. At Sony, not everyone knows everything about PS; people specialise quite heavily. The idea of trying to know and do evreything for the NY2 would be rather jolly scary. Not that this means they shouldnt try in the Unis, just that I wouldnt expect them to be as productive as you might think. The best chance of getting the NY2 would be to do what somebody previously mentioned; really stretch the NY to show that we could cope with the extra performance in rgw areas such as dynamics , collision detection, AI behaviour etc etc. I was thinking about doing a PDA game for the Yaroze. I havent checked up on it at work but the answer would probably be a big slap in the face. Cant gaurantee it (considering it will be extremely to dissassemble whats on the PDAs anyway) but I dont think so somehow. Might ask if can be arsed. I have to admit one thing recently made me laugh; the quote from a guy at Codemasters saying that he didnt think the PS2 would accept PDAs (oh, pocketstations if youre wondering). Made me laugh a treat that one!) They are pretty sweet. Just nothing worthwhile playing really, considering its all in Japanese. Wow, must get a picture of Crash in the bath, wahey. (cough) Most of the games Ive seen so far are pretty limited and trivial, but Im sure you could do a half decent Zelda-like game on it. And because the levels take so small memory (and you could even download new levels from the PS) it could be huge. Or perhaps thats what Square are doing for FF8. ah well.