Path: chuka.playstation.co.uk!news From: Charlie Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 ? Please. Date: Thu, 06 May 1999 09:11:06 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 37 Message-ID: <37314E9A.4613@ecs.ox.ac.uk> References: <7gaug1$2mq3@scea> <7gpfti$iko2@chuka.playstation.co.uk> <37304b8c.2367490@www.netyaroze-europe.com> <7gqkr0$iko4@chuka.playstation.co.uk> Reply-To: m93cec@ecs.ox.ac.uk NNTP-Posting-Host: livemedia.easynet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1349 scee.yaroze.freetalk.english:3985 How many Yaroze owners had seriously played around with 3D graphics (or other game stuff even) before the Yaroze came along ? many will have, but many not, even though they probably had PCs or Macs which were perfectly capable of doing them, they weren't pushing their current systems so how could they be expected to push a new system. Realistically Yaroze owners were never going to really 'push' the limits of the system, partially due to time, but I would also say that the lack of incentive has held people back from pushing the system. The only real commercial gain people gan get from their 'investment' is a job in the industry, but once this is gained then they are a lot less likely to push the Yaroze libs since they may well have access to the full libs. I suppose the other way would be to come up with a good enough demo to encourage a full developer to take the game further - at which point you/they begin using the full libs, and stop pushing the Yaroze libs. Maybe if there had been some scheme of commercial releases of compilations of full Yaroze games which could make some return then people would have been more encouraged to put the extra effort in to push the libs. You may now say that the quality games weren't/aren't there, but then maybe they would have been had a scheme been in place. Anyway whatever percentage people are pushing the Yaroze libs, then given access to a Yaroze 2, and assuming they get pushed to a similar level then some pretty cool demos and games will get done - perhaps not from a commercial point of view, but from a personal point of view. The benefit of all that extra power will be that you would be free to try virtually 'anything' - whereas to a certain extent you already know the limits of the PSX from whats out there commercially. Its this fact that you could try anything that would be interesting since game concepts or ideas which simply weren't technically possible before could be discovered. Yaroze 2 would be cool, if only to do as the original has, and provide some CV material and semi-trained coders for the industry. Charlie