Path: chuka.playstation.co.uk!news From: yaroze@theburrow.co.uk (Barry & Robert Swan) Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 ? Please. Date: Thu, 06 May 1999 14:14:17 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 62 Message-ID: <37319df7.900459@www.netyaroze-europe.com> References: <7gaug1$2mq3@scea> <7gpfti$iko2@chuka.playstation.co.uk> <37304b8c.2367490@www.netyaroze-europe.com> <7gqkr0$iko4@chuka.playstation.co.uk> NNTP-Posting-Host: p66s13a01.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1351 scee.yaroze.freetalk.english:3988 On 6 May 1999 07:09:55 GMT, tjs@cs.monash.edu.au (Toby Sargeant) wrote: >Regarding ease of use, the whole point of a faster machine is that you can >afford more levels of abstraction, thus making it easier, rather than harder, >to program for. Very true. But regardless of how powerful the machine, it can only do so much for you. If the Yaroze had the power of a PC cpu, Im not sure there would be any more intelligent collision detection than bounding box/ spheres etc. And these can be done on a speccy... Where are the solid state mechanics and stuff? Animation is another area... and I'm worried people think we should all be at that level, which is rubbish. My 'demos' are exactly the same as most other things on this site; same old game but with 'better' graphics. And in my case this is because of vanity on my part and wanting stuff to look good, and also Im aware that to follow one of those routes is a big area, one that doesn't have the instant nice results as of doing a decent landscape routine. So instead of ploughing into meaty areas of maths and stuff we concentrate on the graphics which is completely valid for ourselves but we would not necassarily benefit from an upgrade to NY2 by the same measure we would if trying to follow those maths-intensive areas. >Regarding the fact that noone's pushed a yaroze to its limits, I think it's >worthwhile to note that pushing a machine to its limits requires a lot of hard >work and time, and as such tends to be a demotivating factor. The 3 main things >that the PS2 offers over the PSX, that I think everyone would consider a >benefit are the FPU, increased CPU speed and increased memory (and the >possibility of better memory management). well, i push the machine to its limits in terms of memory and gpu/ gte, but reckon that only about 5% of the cpu time is used for non graphics stuff. Show me a Yaroze game that is different is what Id say... >Regardless of any of this, I don't really understand why there's a need to >'prove' that we're worthy of an NY2 program. I can't see any way in which the >original NY program has hurt Sony (In fact, I think that even if the results >have been ... sparse ..., the publicity ias been _good_). Also, we certainly >didn't have to prove anything when we signed up for the first NY program, so >that obviously wasn't a criterion for Sony to start with. I'll be a little >upset if it has become one now. You are right really. We paid for the NY we do what we want from it. And generally we are all happy with it. But from a business model Im not sure it has been worth it for Sony; some good publicity for what amounts to a pain in the arse for them. I disagree with businesses being run merely for profit and yet I cant argue if that is how they choose to run. NY2 for home users I think would leave a lot of people with a more expensive piece of kit than NY, and with not much better results from it. Working in teams I think should be the way to catch up with pro dev houses, not working with more powerful hardware, and would teach you skills worth more in the industry. (if you desire those) PS George; If I did a pda game for Yaroze then it would be hard to justify stopping it (although undoubtedly it would be!) Would not be giving any away any more stuff than you could get from any other commercial pda game. Rob