Path: chuka.playstation.co.uk!scea!wal From: wal@blarg.net (wayne a. lee) Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 ? Please. Date: Fri, 7 May 1999 01:32:07 -0700 Organization: SCEA News Server Lines: 33 Message-ID: <1drdpxt.1rixcaz1058ztyN@user-33qsomr.dialup.mindspring.com> References: <7gaug1$2mq3@scea> <7gpfti$iko2@chuka.playstation.co.uk> <37304b8c.2367490@www.netyaroze-europe.com> NNTP-Posting-Host: user-33qsomr.dialup.mindspring.com User-Agent: MacSOUP/2.4 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1355 scee.yaroze.freetalk.english:3992 Barry & Robert Swan wrote: > What it would allow would be for > us to take a simple game and add hundreds more incidental graphics > (eg, racing + 100s of trees whizzing past the side) which wouldn't > fulfill the criteria of the original NY brief (and presumably what the > 2nd would be based on) which was to help allow amateurs to develop and > fulfill their creative ambitions. i disagree. the increased power of a yaroze 2 would make it easier to concentrate on game design rather than technical stuff. i'm working on a 3d game, and i burn a lot of time and energy on compensating for the lack of a z-buffer and perspective-correct texture mapping. it takes a bit of work to make things look acceptable, let alone flashy. for example, drawing something as basic as a "floor plane" correctly requires learning how to sort OTs into other OTs.... and net yaroze was supposed to let me concentrate on *game ideas*? but if you had the power to burn of a psx 2, you'd just throw all those polygons at the cpu/gpu, and concentrate on *the game*. if sony really wants to make good on the mission of allowing amateurs to develop breakthrough gameplay, say on a yaroze 2, then they should provide more and better *tools.* more than just a command-line C compiler and rudimentary RSD/TIM utilities. every kit should include a 3d modeller and sound editor, with full import/export to yaroze 2's native formats, including textures and animation. maybe even a couple of simple level-editors/world-builders with accompanying game engines (w/source code). sure, this is a lot bigger investment and support hassle, but i think the extra effort and money would pay off a lot more than whatever what invested in the current yaroze program. -- wayne a. lee