Path: chuka.playstation.co.uk!news From: "Nick Ferguson" Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Q3 Test Win32 Date: Wed, 12 May 1999 18:13:08 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: <7hccfr$kr46@chuka.playstation.co.uk> References: <7h8p4j$kr43@chuka.playstation.co.uk> NNTP-Posting-Host: dialup137-57.saqnet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1381 scee.yaroze.freetalk.english:4022 > I have been reliably informed that the Win32 build of Q3 Test has been > released. Here is the link Indeedy. :) Unfortunately, it's 22 MB for the Q3 Test file, and another 22 or so for the bloody OpenGL config program. Thank goodness for speedy university web access - I don't know what "ordinary" people will do! If you don't want to plough the net for ages trying to get a decent connection, try the uk.games.computer.quake3 newsgroup for info on UK mirrors. I'm impressed with the "demo" - for what is basically a pre-alpha test of the network code, it runs very well. On my P2 350 (64MB and TNT card) I get very playable rates at 800x600 with most of the effects on! This *could* replace Half-life as the DM of choice on our flat LAN... :) I've only been playing it for 2-3 hours, mind - and I haven't gone online with it. I put everything WAAAAY up (32-bit color & textures, 1024x768, all effects, etc) and it slowed to a crawl on my machine, but it did look beautiful. I can't wait till I upgrade my machine in 2 yrs and can finally run it like that at a decent speed - just in time for Quake 4! :-/ John Carmack is God. Highly recommended, guys. Nick "back to deathmatch, then" F ------------- www.saqnet.co.uk/users/nickf www.loonygames.com www.netyaroze-europe.com/~rookie1 "They will never get me onto one of those dreadful starships!"