Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 ? Please. Date: Mon, 17 May 1999 03:27:43 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <37418c82.526895305@news.playstation.co.uk> References: <7gaug1$2mq3@scea> <7gpfti$iko2@chuka.playstation.co.uk> <37304b8c.2367490@www.netyaroze-europe.com> <01be973a$65f4ec40$LocalHost@default> NNTP-Posting-Host: 209.27.57.69 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1392 scee.yaroze.freetalk.english:4048 On Fri, 7 May 1999 01:32:07 -0700, wal@blarg.net (wayne a. lee) wrote: >if sony really wants to make good on the mission of allowing amateurs to >develop breakthrough gameplay, say on a yaroze 2, then they should >provide more and better *tools.* more than just a command-line C >compiler and rudimentary RSD/TIM utilities. every kit should include a >3d modeller and sound editor, with full import/export to yaroze 2's >native formats, including textures and animation. maybe even a couple of >simple level-editors/world-builders with accompanying game engines >(w/source code). sure, this is a lot bigger investment and support >hassle, but i think the extra effort and money would pay off a lot more >than whatever what invested in the current yaroze program. I'm just a little curious... do they offer all this to professional developers right now? I mean 3d modelers and all? Steven