Path: chuka.playstation.co.uk!news From: Mark Green Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Net Yaroze 2 ? Please. Date: Wed, 19 May 1999 15:57:27 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <3742D157.76AAD519@reading.ac.uk> References: <7gaug1$2mq3@scea> <3740B6DC.79D59B37@neosoft.com> NNTP-Posting-Host: ssfmse3.rdg.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1399 scee.yaroze.freetalk.english:4063 Kevin Holbrook wrote: > I also would like access to everything the machine has to offer, unlike > the Yaroze which held key software components aloof for "professionals" > only. I rather think that the only things that were "held aloof" were things that were extremely complicated anyway (low-level graphics), that had the potential to do damage if they went wrong (controller write), or that could threaten Sony's security (CD reading). Actually, I was rather more impressed at the range of stuff that *could* be done than that that couldn't (I didn't think, for example, we'd be able to write stuff for the lightgun) On the other hand, I'm not mad keen on the justification that "there must be bits left out of the Yaroze because the price difference means there must be some advantage for the professionals". The advantage is that they get to get their software licensed and published and make money from it, and we don't. That's how ~90% of development libraries I've seen differentiate between professional and amateur customers - in the license to publish and particularly to resell. But, like I've said, Yaroze 2 sounds like a fantastic idea. Just - please - rewrite, rather than translate, the documentation this time around?