Path: chuka.playstation.co.uk!news From: daniel@reichardt.ch (Daniel Hartmeier) Newsgroups: scea.yaroze.freetalk Subject: Re: Net Yaroze C++ Examples Date: Fri, 28 May 1999 15:04:34 GMT Organization: Reichardt Informatik AG Lines: 17 Message-ID: <374faf74.24454403@news.playstation.co.uk> References: <374c6512.1232873@news.scea.sony.com> <374E06E4.5D701DDC@identicalsoftware.com> NNTP-Posting-Host: dial-in-79.magnet.ch Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.451 I found a nice article on the net covering the C++ argument: http://www.geocities.com/SiliconValley/Grid/2832/oogame.html "Every once in a while the debate whether applying OO and C++ brings any benefit to game programmers pops up in the newsgroups. Opponents say that applying OO results in slow code, it is too complicated and does not bring any real benefit. Proponents have varying arguments ranging from making the code simpler to resulting in easier maintenance. [...]" Regards, -- Daniel Hartmeier PGP 6A3A7409 ICQ# 12742482 "The woods are lovely, dark and deep. But I have promises to keep, And lines to code before I sleep, And lines to code before I sleep."