Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: unmodify@gate.net (Jesse Palmer) Newsgroups: scea.yaroze.freetalk Subject: Re: Net Yaroze C++ Examples Date: Fri, 28 May 1999 15:14:28 GMT Organization: SCEA News Server Lines: 12 Message-ID: <374eb27a.4091363@news.scea.sony.com> References: <374c6512.1232873@news.scea.sony.com> <374E06E4.5D701DDC@identicalsoftware.com> <37505449.1115333@news.playstation.co.uk> NNTP-Posting-Host: tstpa1-43.gate.net X-Newsreader: Forte Free Agent 1.11/32.235 On Fri, 28 May 1999 08:47:40 GMT, daniel@reichardt.ch (Daniel Hartmeier) wrote: > >If you want doubly-linked lists for different data types (like >background tiles, enemies or levels) for instance, you'll really >appreciate templates (even though you have to write them yourself, as >there is no standard template library ;-) > >And features like enhanced type-safety, const-ness, etc. safe me a lot >of debugging time. Can you talk a bit about what double-linked list are and used for, templates, type safety, const-ness, and etc?