Path: chuka.playstation.co.uk!news From: "Nathan Miller" Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Worldmaker development starting soon Date: Wed, 25 Aug 1999 15:18:49 -0500 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <7q1jae$6lp28@chuka.playstation.co.uk> NNTP-Posting-Host: 98A73910.ipt.aol.com X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1457 scee.yaroze.freetalk.english:4575 Just another update, I am full of them. With PSX File Server in beta and most of the problems identified (I hope), Worldmaker is soon to be the next big project. You can read a little about it on my page at www.scea.sony.com/net/yaroze/pages/nmiller2.html. Basically, it is going to be a 3D level editor that exists half on the PC and the other half on the Yaroze. All of the user interface and data stuff is going to be on the PC with the editor window on the Yaroze. This will insure that everything displays how you intended it to. Some of the features: 1) Terrain data and UV editing 2) Object placement and collision boundaries 3) Path generation 4) Key points or areas (ie start/end of level, movie cut scene) 5) Data Tagging: Sounds, events, etc. 6) I am not sure about this one: Dynamic Recompilation of TMDs based on on-the-fly TIM arrangment (?!?) None of these are set into stone, but this gives you an idea of what I am searching for. Data will be output in an open format binary file that will be accompanied by a file parser and documentation (in case you want to extract the data for your own purposes). I am hoping that dev will only take 4 months, but we will see. Any suggestions, Nathan