Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Mark Andrade" Newsgroups: scea.yaroze.freetalk Subject: Re: New Project Date: Sun, 29 Aug 1999 08:57:11 -0700 Organization: Andrade Arts Lines: 32 Message-ID: <7qbku0$5g64@scea> References: <7pvg9n$1ma8@scea> <37c351b0.32333765@205.149.189.29> <7q1098$2eo1@scea> NNTP-Posting-Host: cul-c52-001-vty39.as.wcom.net Mime-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Outlook Express Macintosh Edition - 4.5 (0410) In article <7q1098$2eo1@scea> , "Lemont Washington" wrote: > What if I wanted to prototype a cool game with disney characters that I want > to go to them to publish? I would create it > then take it to disney and see what they say. Is that a problem? > Mario Perdue wrote in message > news:37c351b0.32333765@205.149.189.29... >> Lemont, >> >> Please be sure that you observe copyright restrictions when creating >> your games. If you were to create a game with Mickey Mouse as the main >> character, you would not be able to post it. Disney is very protective >> of their properties and Sony is commited to observing the property >> rights of others. It's OK to make a game that is similar to another >> existing game, but it is not OK to just copy the game play and >> characters. Doing so could open you to legal action from the owner of >> the original game, and none of us want to see that happen. >> >> Mario >> > > I worked at Disney online and it was hell just to use Mickey in a simple shockwave game. I would suggest using unique characters and if your lucky enough to submit your idea to Disney Interactive just say 'now imagine Mickey Mouse as the main character' yadda yadda yadda... Mark