Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: PS2, how about NY2? Date: Thu, 28 Oct 1999 22:20:34 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <381ccbdb.290691021@news.playstation.co.uk> References: <7rjqbb$g0d17@chuka.playstation.co.uk> <864sgyja1x.fsf@foo.mel.cybec.com.au> <3805f1d1.59065528@news.scea.sony.com> NNTP-Posting-Host: 209.27.57.69 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1490 scee.yaroze.freetalk.english:5002 On Tue, 26 Oct 1999 23:51:54 -0400, developer@woodentulip.com (Sean Kennedy) wrote: >> For reasons of stability. I have also been reading quite a >> bit about how difficult development for PSX II will be. > >Not as difficult as some are saying. The big thing are the editing tools. >Hard to find Photoshop for Linux. :( And that's compiled for a non-intel CPU, which will further reduce availability of software. >Hmm, don't remind me. I now have cleared the cost/benefit of the NY, only >to be looking at $5K for PSX2_Dev. :( $5k? Where did you get that number from? (I thought the Japanese version is approximately $20k). Steven