Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Child exe processes Date: Mon, 01 Nov 1999 17:29:49 +0000 Organization: Sony Computer Entertainment Europe Lines: 20 Message-ID: <381DCE0D.AEE6EC7F@scee.sony.co.uk> References: <7r9fcp$mac5@chuka.playstation.co.uk> <38074ac5.1391490187@news.playstation.co.uk> <3817220F.462F8E16@scee.sony.co.uk> <38187c03.204715825@news.playstation.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.7 [en] (Win95; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1491 scee.yaroze.freetalk.english:5019 Steven Osman wrote: > > What if the other process overwrites memory where your code is or > something... > > I'm not convinced that everything will return nice and neatly! As far as I know I don't think it will overwrite code or data that you included into your C file, but anything else you upload with SIOCONs (eg TIMs, sounds, etc), the loader doesn't know about and therefore it may overwrite it. In comparison with the code size, TIMs, model data and sounds are much bigger and therefore most people concentrate on different ways of managing that instead of using code overlays. -- == James_Russell@scee.sony.co.uk ph: +44 (20) 7447-1626 - fax: 7390 4324 == Tools and Middleware Licensing Manager - Sony Computer Entertainment Europe Many people think they are thinking, when they are really only rearranging their prejudices.