Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scee.yaroze.freetalk.english,scea.yaroze.freetalk Subject: Re: 3D Team from Eclipse Date: Sun, 07 Nov 1999 16:40:48 -0500 Organization: SCEA News Server Lines: 18 Message-ID: <3825F1E0.131A784D@surfsouth.com> References: <38245EF6.27C0AEC8@surfsouth.com> <1e0v81z.9ubfs51tplio2N@a1-88-104.a1.nl> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 11-vald-07a.dial.optilinkcomm.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.61 [en] (Win98; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:5068 scea.yaroze.freetalk:1505 DEnnis Brinkhuis wrote: > > I have tried to be part of Team Nemises, but the difference in time > became a real problem. The chats were on sunday really early in the > morning. The correct time is very important and also remember the > difference in Pal/NTSC. Of course it is possible, but put a lot of > effort in there!! > I've already got the timming issue worked out in the framework. A perfect pal port can be attained with alot less effort than doing a total conversion from NTSC to PAL. The game will be developed with both in mind from day one. 'darco