Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Tenchi Newsgroups: scea.yaroze.freetalk Subject: Re: Net Yaroze 2 ? Please. Date: Tue, 23 Nov 1999 15:31:59 -0800 Organization: . Lines: 36 Message-ID: <383B23EF.C7513DAE@shell.jps.net> References: <7gaug1$2mq3@scea> Reply-To: tenchi@shell.jps.net NNTP-Posting-Host: dhcp-p-9-230.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.61 [en] (Win95; U) X-Accept-Language: en Okay this is a long-gone thread, but... I've got mixed feelings 'bout this, really. On the one hand, I agree that I have not really seen a NY game yet max out the PS1's specs considering what we know to be possible. But, let's put this in perspective: how many of us really do video games as a job. I code for a living and I pour my energy into making good code there. It takes a *lot* of time to develop good coding practices, robust libraries, and solid programs. If I were to spend my 60+ hours a week doing nothing but NY, I'm sure I would eventually come up on some serious limitations and I'd get down to probably unrolling loops. :P But, realistically, I'm probably never going to max the PS1 out. It would be a waste of money to get the next NY. However: I would still probably get one if the opportunity presented itself. Even if we never push the full potential of the system, think about it like buying a hefty sports car. You may never use all 350 hp, but it's nice to have the power there when you need it. It also makes the simple tasks easier. Heck, with the power of a PS2 I could do a lot of other things besides games on it. Hopefully if the libraries aren't crippled enough it will be an easy system to program for. The opportunity alone almost justifies the cost. *shrug* - e! Steve Tolin wrote: > > As most of you are probably aware there are some rumors and some > confirmations about Net Yaroze 2. [...]