Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Rogue" Newsgroups: scea.yaroze.freetalk Subject: Can Yaroze code run on prof PSXes? Date: 9 Feb 2000 17:33:29 GMT Organization: SCEA News Server Lines: 19 Message-ID: <01bf7324$92c58ba0$ad4f7018@cr342596-a> NNTP-Posting-Host: cr342596-a.wlfdle1.on.wave.home.com X-Newsreader: Microsoft Internet News 4.70.1155 Hi all. This is my THIRD attempt at writing this posting. My other two have not appeared on the newsgroup for some reason! Ok, now. I'm pretty sure this question was asked a long time ago, but I can no longer find it on the newsgroups anywhere...plus, I don't remember what the answer was so I'll ask it again. Can a PlayStation game developer take my Yaroze code (and graphics/sound files) and port it into their professional PlayStation development system with relative ease? Or do you think there would be quite a bit of work involved? How similar are the Yaroze libs vs. the official PlayStation libs? Thanks! Nelson