Path: chuka.playstation.co.uk!news From: "Al" Newsgroups: scea.yaroze.freetalk Subject: Re: Can Yaroze code run on prof PSXes? Date: Thu, 10 Feb 2000 12:35:21 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 46 Message-ID: <87uunj$5ob3@chuka.playstation.co.uk> References: <01bf7324$92c58ba0$ad4f7018@cr342596-a> NNTP-Posting-Host: modem-114-29-60-62.vip.uk.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Hi it can be done, but not with ease. At an interview I just had with Acclaim they said they'd rather just watch the video than piss about with trying to get teh Yaroze version to compile on pro dev kit! They said they had a Yaroze for a while for ppl to show their Yaroze work, but the guy interviewing me said he had no idea where it was! I think basically it's best to just send a video and the code, but explain it probably won't compile. Al -- http://www.geocities.com/SunsetStrip/Palms/3657/ music 'n' game dev 'n' piercing 'n' stuff Rogue wrote in message news:01bf7324$92c58ba0$ad4f7018@cr342596-a... > Hi all. > > This is my THIRD attempt at writing this posting. My other two have not > appeared on the newsgroup for some reason! > > Ok, now. I'm pretty sure this question was asked a long time ago, but I > can no longer find it on the newsgroups anywhere...plus, I don't remember > what the answer was so I'll ask it again. > > Can a PlayStation game developer take my Yaroze code (and graphics/sound > files) and port it into their professional PlayStation development system > with relative ease? Or do you think there would be quite a bit of work > involved? How similar are the Yaroze libs vs. the official PlayStation > libs? > > Thanks! > > Nelson >