Path: chuka.playstation.co.uk!news From: "Graeme Evans" Newsgroups: scea.yaroze.freetalk Subject: Re: PSX-EXE image format Date: Wed, 10 Dec 1997 19:16:09 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 35 Message-ID: <66mpf9$9k31@chuka.playstation.co.uk> References: <348E3142.1E73@bmc.com> NNTP-Posting-Host: fourny.demon.co.uk X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Kevin Holbrook wrote in message <348E3142.1E73@bmc.com>... >I can get information about ELF quite readily which covers the gcc >compiler. The Yaroze CodeWarrior system generates intermediate ELF code >then uses a final phase linker to generate Sony's PSX-EXE image format. >Why do I want this you might ask? >Well I want to write a utility that transparently calls the correct >loader, whether it be siocons or the Metrowerks stuff. It should be >possible to write a generic loader for both formats. > siocons already supports s-record format, psx-exe, and a.out MIPS-ECOFF. So if you know what the codewarrior format is and you know what the string is to send to the yaroze monitor to make it receive that format, why not just hack the siocons source? But if I remember in the dim and distant past when I actually used to use codewarrior (no, really!), siocons used to load my codewarrior programs, although they never returned to the prompt; are you sure you need to do anything apart from sort this bug out?? You can get the siocons source (which includes info on the psx-exe format) from the scee site. http://www.netyaroze-europe.com/yaroze/ftp/comp/devtools/siocons.zip yay Graeme