Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Fred Flintstone" Newsgroups: scea.yaroze.freetalk Subject: Re: beyond the boot Date: 12 May 1997 15:06:21 GMT Organization: Slate's Gravel Pit Lines: 36 Message-ID: <01bc5ee6$a12dbeb0$be8fb5cc@furlough> References: <5ke11j$bjf1@scea> NNTP-Posting-Host: potomac.medifax.com X-Newsreader: Microsoft Internet News 4.70.1155 > After yaroze boots, brings up CIP and some target exe is launched, > can't a "homemade" CD-R be put in and accessed for (all) resources? I played with this all weekend.. The Yaroze never stops spinning the CD from what I've been able to see. So that in itself is a problem. You have to "Hot swap" the disks. > Possibly, the PC/MAC could load a tiny shell, prompt for a disk, > yaroze disk is exchanged for a CD-R, real game is booted from the disk, > and we now have access > to big game world fun. I wrote a routine that loaded the "system.cnf" file from the CD in the unit, and "printf'ed" it to the PC. After a disk swap, it would read the file, and dump it just fine. Soooo, in theory, you could read your data files from the CD-R. > I know that the boot disk has to be there when the exe exits, This isn't true. I exited and re-downloaded with a different CD in the drive! > Seeing that the yaroze is copy protected by the access key > in conjunction with (I assume) the internal yaroze ROM, > Sony could release a CIP runtime/boot that we could freely put on our > CD-Rs as a boot image. Yaroze is still as protected as always, > but now our learning experience can also involve large data Can't be done.. There is also the protection on the "Yaroze Boot Disc" that is required for the PS to load anything. This, I'M SURE Sony won't give up! Now what *I* want from Sony is a call to stop the CD from spinning so you can swap them safely!