Path: chuka.playstation.co.uk!news From: gil@snsys.com (Gil Jaysmith) Newsgroups: scea.yaroze.freetalk Subject: Re: I/O on the Yaroze Date: Thu, 08 Jan 1998 11:47:17 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <34b4b8ca.1757210@www-s.playstation.co.uk> References: <34B29D0E.5D23@snrc.uow.edu.au> <34B4300A.3DD5@playstation.sony.com> <34B43B9E.4585@concentric.net> NNTP-Posting-Host: trish.snsys.com X-Newsreader: Forte Free Agent 1.11/32.235 On Wed, 07 Jan 1998 18:36:14 -0800, Scott Cartier wrote: >But we're given the "ioctl()" routine which performs many serial I/O >functions. Mark Jawad and myself have been trying to get some sort >of Yaroze/PC communications program going to no avail. The header file >for "ioctl()" isn't very helpful and the green reference manual doesn't >say much either. The lib40 manual says that peripheral devices should document themselves so you can use ioctl to control them. Not altogether useful, but not surprising. >I assume since we're given that function then we should be able to use >it. As such it would cool if we could get questions answered about >serial I/O. The Sony engineers who created the Yaroze libs probably had a different assumption, namely that it would've been potentially dangerous to meddle too much with the header files just for the purposes of cleanliness. - Gil