Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Jerry Jessop Newsgroups: scea.yaroze.freetalk Subject: Re: I/O on the Yaroze Date: Thu, 08 Jan 1998 09:28:08 -0800 Organization: Playstation R&D Lines: 32 Message-ID: <34B50CA8.88D@playstation.sony.com> References: <34B29D0E.5D23@snrc.uow.edu.au> <34B4300A.3DD5@playstation.sony.com> <34B43B9E.4585@concentric.net> NNTP-Posting-Host: 206.41.6.40 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) I'm not a Yaroze coder but I might suggest you check out the "floating worlds" members page. It appears that they have some pretty cool serial stuff going. Jerry Scott Cartier wrote: > > But we're given the "ioctl()" routine which performs many serial I/O > functions. Mark Jawad and myself have been trying to get some sort > of Yaroze/PC communications program going to no avail. The header file > for "ioctl()" isn't very helpful and the green reference manual doesn't > say much either. > > I assume since we're given that function then we should be able to use > it. As such it would cool if we could get questions answered about > serial I/O. > > Scott > > Jerry Jessop wrote: > > Scott, > > > > It's my understanding that the Yaroze libraries do not include any > > support for serial or parallel I/O. > > > > There is nothing hardware wise that would prevent you from using either. > > How much info we could release is another matter, probably very little. > > > > Jerry Jessop > > SCEA Hardware Engineer