Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: matth@bellatlantic.net (Matthew Hulett) Newsgroups: scea.yaroze.freetalk Subject: Re: Japanese Games on Net Yaroze? Date: Thu, 08 Jan 1998 13:27:36 GMT Organization: SCEA News Server Lines: 30 Message-ID: <34b4d32e.27475681@news.scea.sony.com> References: <68s0ej$vi3@scea> <34B191A6.3107@playstation.sony.com> <34b1a770.938642@news.scea.sony.com> <34B263CF.5A2C@playstation.sony.com> <34B27BC4.BBB66BE4@ix.netcom.com> <34B42DF2.33AB@playstation.sony.com> <34b43705.337554@news.scea.sony.com> <34b431d8.47153261@news.scea.sony.com> <34b4bd0c.2847300@www-s.playstation.co.uk> NNTP-Posting-Host: client-119-76.bellatlantic.net X-Newsreader: Forte Free Agent 1.11/32.235 L:ighten up Gil! I was referring to the hardware, every difference you listed is a software difference. And if we didn't need the boot disc in the Yaroze, we would be able to read off of a CD-rom with the proper library functions. Geez, I wonder why more beginners don't participate in the newsgroups? Like I said, it was a RUMOR! I can't wait for you to shed more tears and inform me of some obscure difference in the hardware achitecture... Matt On Thu, 08 Jan 1998 11:51:33 GMT, gil@snsys.com (Gil Jaysmith) wrote: >On Thu, 08 Jan 1998 01:59:17 GMT, matth@bellatlantic.net (Matthew >Hulett) wrote: >> Oh well, it is just a rumor I heard, but I heard $20,000. We all >>know how valuable rumors are, don't we? You're paying for the >>libraries and the professional support anyway, the development kits >>don't seem to be any different than our grey units. > >Have a word squire! The pro devkit is significantly better :) You get >a more powerful assembler/linker/debugger. In Windows. And the >download speed is much faster. And you can emulate CD access from hard >disk. And it's still the GNU compiler, but you can use C++. If you're >mad. > >"Don't seem to be any different", huh! (exits in tears) > >- Gil