Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Jerry Jessop Newsgroups: scea.yaroze.freetalk Subject: Re: Japanese Games on Net Yaroze? Date: Thu, 08 Jan 1998 13:55:08 -0800 Organization: Playstation R&D Lines: 36 Message-ID: <34B54B3C.61B3@playstation.sony.com> References: <68s0ej$vi3@scea> <34B191A6.3107@playstation.sony.com> <34b1a770.938642@news.scea.sony.com> <34B263CF.5A2C@playstation.sony.com> <34B27BC4.BBB66BE4@ix.netcom.com> <34B42DF2.33AB@playstation.sony.com> <34B54764.A8859403@ix.netcom.com> NNTP-Posting-Host: 206.41.6.40 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Manny, My reference was along the lines of a software development company and SCEA's approval. Many factors effect the approval process, game idea, signed non-disclosure forms.....etc. It's not just a matter of showing up at the door with lot's of $$$$$. As it is not my area of expertise that's all I can say, and maybe I should not have said that :) Jerry Manny Najera wrote: > > Jerry Jessop wrote: > > > I'm not certain I can give out that information :( > > > > It's fair to say their expensive, but not as overpriced as some people > > > > report. They are only availible to registered professional developers > > in > > any case. > > What exactly is a registered professional developer? Here's my story: > > I spent most of my natural life hoarding money, in the hopes that I was > going to purchase my own car one day. Now that I can actually afford a > car (a REAL car), I'm going to college, where it would be grossly > impractical to have one. So, now I've got all this cash, and nothing to > spend it on. > > Would a "regular Joe", like me, be able to purchase a full-blown > development kit? I don't think I would have too much trouble convicing > other CS majors to help me make a real PlayStation game. > > Manny Najera