Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: matth@bellatlantic.net (Matthew Hulett) Newsgroups: scea.yaroze.freetalk Subject: Re: C versus C++ Date: Mon, 12 Jan 1998 05:06:32 GMT Organization: SCEA News Server Lines: 107 Message-ID: <34b99f91.2340700@news.scea.sony.com> References: <694s9m$2dh1@emeka.playstation.co.uk> <34b61fe8.37406567@news.scea.sony.com> <01bd1ee3$1f77db40$8fd449c2@Angela1.intelligent-group.com> <34b9636a.174147@news.scea.sony.com> <01bd1f3c$55a1ae40$71d449c2@Angela1.intelligent-group.com> NNTP-Posting-Host: client-119-15.bellatlantic.net X-Newsreader: Forte Free Agent 1.11/32.235 To Craig, Whoa, now I am getting a good laugh. You are so angry your spelling went to hell in a handbasket. I don't know how I could get a free ride even if I wanted one, you are being unreasonable. Actually, I have good reason for saying what I did, I don't see what my age has to do with the issue. I have seen way too much ego flying around these groups, and I know many who will not post. I don't like it, and I wish the more advanced members would tone down their egos. You are irrational to think I blame advanced members for my trials, I enjoy what I am doing. I blame advanced members for intimidating the beginners. Don't you wonder why you see the same twenty names over and over again? I suppose you just don't care. As for what your wee brother thinks of me, that's nice, he didn't pay the money to join this program like my friends and I did, and I want them to feel free to participate. You would think you could express your opinion without relying on your little brothers ideas to support you. If that means stepping on a few egos, ooops, I think you will survive. Like I said, I said some advanced members, not all advanced members, and if you take offense, that should tell you something. Besides, if you consider your self an advanced member, you certainly don't seem very humble. I wish you wouldn't hold a grudge, that would make you only the second member in this program who I have, shall we say, a little thing with. Be reasonable, Cheers, Matt >Matthew Hulett wrote in article ><34b9636a.174147@news.scea.sony.com>... >> Well, you didn't post your opinion on whether or not learning C++ >> is a worthy effort. Did I ever say I expected Sony to teach me C? >> I knew exactly what I was buying, Sony was very straightforward in >> informing us we should already know C before our purchase. >> You would think I could ask a simple question without the >> mini-lectures. And if you took offense at my comment, that should tell >> you something. > >Ok, yes I do take some offence at what you're wrighting. I think you're >looking for a free ride - and there aren't any, so you're blaming the >people >who've already put the effort in, learned their language and learned their >system >- aparently for having done just that. > >> >> I could rant about some of your inflated, bloated, flagellating >> >> egos, but I guess that would make me a hypocrite. Besides, you all >> >> seem very nice, but GET OVER YOURSELVES! Like I said, I wish more of > >And comments like that one - well, that's going to encourage people >to contribute usefully isn't it? Sorry, but that was (in my humble view), a >daft >move. How old are you? less than 17, it must be, as my 17 year old >baby brother thought that it was a childish move.... > >> And please, if anyone else is inclined to add their opinions, >> please pay attention to my question. Where these strange >> interpretations come from is beyond me. >> If you think I am the only member in my position, then you have >> gained a mistaken impression because 80% of people do not post >> in these groups. I am beginning to think they are wiser than me. >> Matt > >If they don't post messages like the one below, then to be honest - they >are >wiser than you. > >But, just to show there's no grudges... > >I personally find the overhead's of some standard C++ techniques >unacceptable >when performance is the key. If you are writing an adventure where >object/data >management is more important than speed, then use C++. For an arcade game >(on this platform), C is the way to go. I've tried doing some ASM on the >Playstation >but it's only worth doing for a few very specific areas (core library >routines, sorting >code, etc). Sony takes that same view (the core libgs routines are written >in ASM, >with the rest of the libs written in C). > >Craig. > >> >> >Matthew Hulett wrote in article >> ><34b61fe8.37406567@news.scea.sony.com>... >> >> Some of you advanced programmers are too much sometimes... >> >> I could rant about some of your inflated, bloated, flagellating >> >> egos, but I guess that would make me a hypocrite. Besides, you all >> >> seem very nice, but GET OVER YOURSELVES! Like I said, I wish more of >> >> you would wonder why so many beginners steer clear of these groups and >> >> don't post member websites. >> > >> >Honestly, some people eh? >> > >> >> Matt >> > >> >Yaroze wasn't supposed to teach C, C++, or MIPS programming.... >> >...it's a great toy though - and in the right hands, a deadly weapon ;) >> > >> >Craig. >> > >> >>