Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Michael Hough" Newsgroups: scea.yaroze.freetalk Subject: games Date: Mon, 12 Jan 1998 03:37:28 -0800 Organization: SCEA News Server Lines: 19 Message-ID: <69cuqm$4382@scea> NNTP-Posting-Host: delirium.Stanford.EDU X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 What games are you all working on? What do you like and dislike about the current crop of games available (both Yaroze and commercial) and in what ways can we craft a new, superior generation of games? It seems to me that there's been a lot of talk about various programming techniques and graphics, but little about higher-level things or game design. I--and I suspect many others--are at the point where I'm comfortable enough with the system to attempt a real project. I've also spent this last weekend playing Hover Racing (thx James\mrfrosty for the pointer--the game rocks!) and think that for those of us in the West, the 'they had it first' excuse is starting to lose validity. I'll follow this shortly with a description of what I've been doing, and games I'm working on in various states of incompleteness, with most more incomplete than not; but it's late and I've problem sets due on the morrow. mike