Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: matth@bellatlantic.net (Matthew Hulett) Newsgroups: scea.yaroze.freetalk Subject: Re: C versus C++ Date: Mon, 12 Jan 1998 09:32:53 GMT Organization: SCEA News Server Lines: 38 Message-ID: <34b9e24f.13849639@news.scea.sony.com> References: <34b54e3d.9156136@news.scea.sony.com> <34b9689b.1503826@news.scea.sony.com> <69clhc$4381@scea> NNTP-Posting-Host: client-119-36.bellatlantic.net X-Newsreader: Forte Free Agent 1.11/32.235 Thank you very much, nice to meet you. I am leaning towards just chucking in an hour or two at the end of the day towards C++, considering that the language appears to have certain benefits. I took Ed's advice to heart, and I have not forgotten some of Chris Blackwell's comments to me that he was getting excellent performance. Cheers, Matt >Matthew Hulett wrote in message <34b9689b.1503826@news.scea.sony.com>... > >[stuff deleted] > >> So, having been painfully verbose on my situation in an attempt to >>get rid of the b.s., I repeat the question: Should the aspiring game >>developer consider learning C++ a worthy effort? >> Matt > > > It's a tricky question. There isn't a really straightforward answer. I >think a lot of the important points have been covered here, but so much >depends on your situation and patience. > > If you want an answer: yes, you should learn C++, but probably not quite >yet. It certainly isn't necessary, and I get the impression that, >particularly in game programming, there are speed issues it takes skill and >experience to overcome. It's a skill worth having, definitely, and there >are conveniences in C++ which make it more pleasant to program; however, it >seems to me that you want to spend as little time as possible learning how >to program, and as much as possible programming. > >mike > > > > > >