Path: chuka.playstation.co.uk!scea!sumner From: sumner@austin.metrowerks.com (Joel Sumner) Newsgroups: scea.yaroze.freetalk Subject: Re: C versus C++ Date: Mon, 12 Jan 1998 19:00:42 -0600 Organization: Metrowerks Lines: 30 Message-ID: References: <694s9m$2dh1@emeka.playstation.co.uk> <34b61fe8.37406567@news.scea.sony.com> <01bd1ee3$1f77db40$8fd449c2@Angela1.intelligent-group.com> <34b9636a.174147@news.scea.sony.com> <01bd1f3c$55a1ae40$71d449c2@Angela1.intelligent-group.com> <34b99f91.2340700@news.scea.sony.com> <34ba1a80.10686421@www-s.playstation.co.uk> NNTP-Posting-Host: mtwks118.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 In article <34ba1a80.10686421@www-s.playstation.co.uk>, gil@snsys.com (Gil Jaysmith) wrote: >Newsgroups - any newsgroups, but specifically gated ones - are not the >place for anything more personal than a little gentle ribbing and a >lot of intense technical argument. So please the both of you knock it >off. Hear hear... >Looking at it from a strictly technical viewpoint, the question of >using C++ for Yaroze is dependent on someone porting the GNU C++ >compiler, since I don't think Metrowerks provides C++ support, We don't "officially" support C++ because Sony isn't officially supporting it (see "delete()" in libps.h as an example). However, the Metrowerks compiler does support C++. There is a C++ runtime library in the "unsupported" folder inside CodeWarrior for Net Yaroze 2 (plus stationary and include files). It's not necessary to use this runtime library however. Chris Blackwell has information on his web page as to how to get all of this running if anyone is interested. Anyway, since C++ is available, I'll let everyone else debate whether to use it or not . -Joel -- PlayStation Development Tools Dude Metrowerks