Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: matth@bellatlantic.net (Matthew Hulett) Newsgroups: scea.yaroze.freetalk Subject: Re: C versus C++ Date: Mon, 12 Jan 1998 20:33:04 GMT Organization: SCEA News Server Lines: 29 Message-ID: <34ba7b1a.22461263@news.scea.sony.com> References: <694s9m$2dh1@emeka.playstation.co.uk> <34b61fe8.37406567@news.scea.sony.com> <01bd1ee3$1f77db40$8fd449c2@Angela1.intelligent-group.com> <34b9636a.174147@news.scea.sony.com> <01bd1f3c$55a1ae40$71d449c2@Angela1.intelligent-group.com> <34b99f91.2340700@news.scea.sony.com> <34ba1a80.10686421@www-s.playstation.co.uk> NNTP-Posting-Host: client-119-25.bellatlantic.net X-Newsreader: Forte Free Agent 1.11/32.235 Very quickly, Before others find it necessary to respond, I thought I would mention that I wrote Gil a number of notes apologizing, and I apologize to all of you for my part in that fight. I also pointed out both Chris' and Craig's contributions on their member pages in my first letter. I am sorry. I ask your grace in excusing my affront, and I will tone down my ego until I have more experience and demo code so that the more able members don't gag over my entries. Sorry, Matt >In article <34ba1a80.10686421@www-s.playstation.co.uk>, gil@snsys.com (Gil >Jaysmith) wrote: > >>Newsgroups - any newsgroups, but specifically gated ones - are not the >>place for anything more personal than a little gentle ribbing and a >>lot of intense technical argument. So please the both of you knock it >>off. > >Hear hear... >PlayStation Development Tools Dude >Metrowerks