Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Tim O'Neil Newsgroups: scea.yaroze.freetalk Subject: Re: C versus C++ Date: Tue, 13 Jan 1998 03:11:30 -0500 Organization: SCEA News Server Lines: 35 Message-ID: <34BB21B2.DC99897B@chat.carleton.ca> References: <694s9m$2dh1@emeka.playstation.co.uk> <34b61fe8.37406567@news.scea.sony.com> <01bd1ee3$1f77db40$8fd449c2@Angela1.intelligent-group.com> <34b9636a.174147@news.scea.sony.com> <01bd1f3c$55a1ae40$71d449c2@Angela1.intelligent-group.com> <34b99f91.2340700@news.scea.sony.com> <34ba1a80.10686421@www-s.playstation.co.uk> NNTP-Posting-Host: 206.75.140.7 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Joel Sumner wrote: > We don't "officially" support C++ because Sony isn't officially > supporting > it (see "delete()" in libps.h as an example). However, the Metrowerks > > compiler does support C++. There is a C++ runtime library in the > "unsupported" folder inside CodeWarrior for Net Yaroze 2 (plus > stationary > and include files). It's not necessary to use this runtime library > however. > Chris Blackwell has information on his web page as to how to get all > of > this running if anyone is interested. > > Anyway, since C++ is available, I'll let everyone else debate whether > to > use it or not . > > -Joel > > -- > PlayStation Development Tools Dude > Metrowerks Actually, I have yet to download anything new from Metroworks and have been using C++ since the yaroze was first available in North America. I believe the library was in a directory on the CD... anyway, it had C++ in the name of it and once I put it into my project, everything has worked fine. Admittedly, all I have used it for so far is for menus and other things where speed is not cruicial... just in case. Tim