Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Manny Najera Newsgroups: scea.yaroze.freetalk Subject: Re: games Date: Tue, 13 Jan 1998 22:28:03 -0600 Organization: SCEA News Server Lines: 54 Message-ID: <34BC3ED3.7BFAC695@ix.netcom.com> References: <69cuqm$4382@scea> NNTP-Posting-Host: dgr-il11-26.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Michael Hough wrote: > What games are you all working on? What do you like and dislike > about the > current crop of games available (both Yaroze and commercial) and in > what > ways can we craft a new, superior generation of games? Wow, something to talk about! For the many months that I've been using the Yaroze, I've been mostly experimenting with the hardware. I finished a simple 2D scrolling shooter about a month after the Yaroze program first started, but since then, I have been extremely busy with school. But right now, as I said before, I'm doing this Jeopardy-style game for the Society of Hispanic Professional Engineers (www.shpe.org). Basically, a bunch of college students compete for dinky prizes in front of about 2000 people. I have done this for the last two years, each time getting a considerable amount of dough, and a free round-trip ticket to Seattle and Philadelphia. This year, I'm using the Yaroze for the graphics. I have it worked out so that the whole game is controlled by the computer, electric buzzer systems and all, then the computer tells the Yaroze what to display on the screen. The graphics -at least I think- are very cool, as I was very picky about things like the font, which I spent two weeks and $60 tracking down. It's getting down to crunch time now, as this whole system needs to be working perfectly by the end of January. It's going to be in Orlando this year, and I'm going to try extra hard to take a bunch of pictures and make a nice video to show everyone. Also, I don't think I'm legally allowed to make this program available for download, as companies like Amoco and Lucent Technologies have their corporate logos emblazoned on it (lots of stuff for me to sign). Very creepy stuff. But there will be screenshots! Anyways, I plan to COMPLETELY blow off the final semester of school and concentrate 100% on a real game. After playing the entire Final Fantasy series on various emulators, I think I have a pretty good idea how they were made. I want to make a FF-style RPG, but with battle scenes that are way over the top... sort of like FF meets X-Men Vs. Street Fighter. I'm working on a 5-level tile-based system (first: ground, second: charachters, third: things above characters, fourth: standing transparent layer, fifth: moving transparent layer) similar to the system used in games like Chrono Trigger and FF3. I just want to leave all that complicated 3D math to the adults and concentrate on gameplay. That's just me. Someone out there probably already made their own Virtua Fighter 3... Manny Najera