Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scea.yaroze.freetalk Subject: Re: C versus C++ Date: Wed, 14 Jan 1998 23:37:57 -0600 Organization: (no organization) Lines: 19 Message-ID: <34BDA0B5.14FC@charlie.cns.iit.edu> References: <694s9m$2dh1@emeka.playstation.co.uk> <34b61fe8.37406567@news.scea.sony.com> <01bd1ee3$1f77db40$8fd449c2@Angela1.intelligent-group.com> <34b9636a.174147@news.scea.sony.com> <01bd1f3c$55a1ae40$71d449c2@Angela1.intelligent-group.com> <34b99f91.2340700@news.scea.sony.com> <34ba1a80.10686421@www-s.playstation.co.uk> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Gil Jaysmith wrote: > Looking at it from a strictly technical viewpoint, the question of > using C++ for Yaroze is dependent on someone porting the GNU C++ > compiler, since I don't think Metrowerks provides C++ support, and I'm > sure Sony hasn't supplied cc1plus.exe. Has anyone done this yet, and > would I be popular if I did it? :=) Even though I know Metroworks has "unofficial" patches to allow C++ on the Yaroze, you would still be popular (at least with ME! :-) if you got the GNU C++ compiler working. I prefer the DOS build environment. (Well, with the proper "extras" it's actually somewhat Unix-like, which is what I actually like.) I downloaded the GNU source, but have not yet tried building it, let alone building the C++ part. How about you and I have a race! (I bet you win ;-) Ed Federmeyer