Path: chuka.playstation.co.uk!news From: gil@snsys.com (Gil Jaysmith) Newsgroups: scea.yaroze.freetalk Subject: Re: C versus C++ Date: Thu, 15 Jan 1998 15:56:31 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <34be308b.2280548@www-s.playstation.co.uk> References: <69kubd$dn51@emeka.playstation.co.uk> NNTP-Posting-Host: trish.snsys.com X-Newsreader: Forte Free Agent 1.11/32.235 On 15 Jan 1998 12:10:21 -0000, George_Bain@Playstation.sony.com wrote: >Just so that not everyone has forgotten. Sony does not offer C++ support >to >professional developers and yaroze developers. I don't think too many >of you are clear on this. Hi George. I've often wondered exactly what that 'unsupported' means, since we both know there are more than a couple of pro developers using C++. I realise the most obvious meaning is that there's no standard C++ library shipped for PSX (such as GNU libg++, or a port of STL). But since the absence of iostream.h (for example) isn't exactly going to hurt anyone, what does it mean in practice, specifically as regards Yaroze owners? That technical support won't answer questions concerning C++ code, or that the debugger and build tools have been crippled and are unaware of the existence of C++ as a language and C++ extensions and symbols in the object files? - Gil