Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: George_Bain@Playstation.sony.com Newsgroups: scea.yaroze.freetalk Subject: Re: C versus C++ Date: 15 Jan 1998 18:03:55 -0000 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 27 Sender: news@chuka.playstation.co.uk Message-ID: <69lj2b$e6h1@emeka.playstation.co.uk> Reply-To: George_Bain@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk From: George_Bain@Playstation.sony.com To: news@playstation.co.uk Hey Gil, Yes no C++ stuff are shipped to developers, and yes lots of developers are using C++ for PSX games. Well "unsupported" means that we don't have to answer C++ support questions for either yaroze or pro developers. But then again....... George@SCEE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Hi George. I've often wondered exactly what that 'unsupported' means, since we both know there are more than a couple of pro developers using C++. I realise the most obvious meaning is that there's no standard C++ library shipped for PSX (such as GNU libg++, or a port of STL). But since the absence of iostream.h (for example) isn't exactly going to hurt anyone, what does it mean in practice, specifically as regards Yaroze owners? That technical support won't answer questions concerning C++ code, or that the debugger and build tools have been crippled and are unaware of the existence of C++ as a language and C++ extensions and symbols in the object files? - Gil