Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scea.yaroze.freetalk Subject: Re: C versus C++ Date: Sun, 18 Jan 1998 12:18:11 -0600 Organization: (no organization) Lines: 25 Message-ID: <34C24763.4ADB@charlie.cns.iit.edu> References: <694s9m$2dh1@emeka.playstation.co.uk> <34b61fe8.37406567@news.scea.sony.com> <01bd1ee3$1f77db40$8fd449c2@Angela1.intelligent-group.com> <34b9636a.174147@news.scea.sony.com> <01bd1f3c$55a1ae40$71d449c2@Angela1.intelligent-group.com> <34b99f91.2340700@news.scea.sony.com> <34ba1a80.10686421@www-s.playstation.co.uk> <34BDA0B5.14FC@charlie.cns.iit.edu> <34bdf4c8.1418796@www-s.playstation.co.uk> <69oe26$9101@chuka.playstation.co.uk> <34c12711.1078139@news.playstation.co.uk> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Gil Jaysmith (Telecommuting) wrote: > > On Fri, 16 Jan 1998 20:01:10 -0000, "Graeme Evans" > wrote: > >Hey Gil get with it. I built it in July and its been on my site for months. > > Nice one Graeme. Well there you go then, Ed. And that means I get to > play games this weekend instead of build compilers :) > > - Gil Gotcha! I snarfed it up. Thanks guys! Next game will be C++, promise! :-) By the way: I compiled the GNU C from the Yaroze sources, and there were a few little glitches. Does anyone know what system it was intended to be compiled under? I was using "DJGPP v2" under a DOS box in Win95. It almost looks like it was originally built with "DJGPP v1". For example: It couln't find stab.h, so I needed to edit the makefile to -DNO_STAB_H. Also, the makefile wanted "go32", instead of "go32-v2". EdF