Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "E!" Newsgroups: scea.yaroze.freetalk Subject: Re: Let's start a C-64 scene! Date: Thu, 05 Feb 1998 00:28:22 -0800 Organization: SCEA News Server Lines: 28 Message-ID: <34D97825.499CC533@netmagic.net> References: <01bd220f$566d4f20$989dcdcd@nsantos> <34BEA94C.260AD91E@ix.netcom.com> <34C68E6C.794B@peace.co.nz> <34C5C592.ADF72241@ix.netcom.com> NNTP-Posting-Host: ppp1-20.sj.netmagic.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; U) Manny Najera wrote: > James Russell wrote: > > > I'm on the case - I'm doing a FastTracker player. Don't wait up > > though. > > Hey, do you think the PlayStation is powerful enough for the new Impulse > Tracker format? I'm talking about the MMX only version that supports > cutoff and resonance filters. If I wish one feature for Sony's next > console (or any other), it would have to be cutoff and resonance... > > Manny Najera Unlikely that it could do the things that IT 2.14p3 does. The resonance and freq cutoff (including surround) would mean you'd have to take the hardware output from the SPU, apply your algo to it, and then feed it back to the mixer. After reading about what the SPU has in it, it reminds me almost exactly of a GUS classic, except that it has a reverb buffer. :P If it is possible, that would be most awesome. ^_^ - e! tenchi@netmagic.net http://www.netmagic.net/~tenchi/yaroze/